Encyclopedia of Comic Books and Graphic Novels [2 volumes]: [Two Volumes]The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.
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Carroll's own Alice books provide the principal literary model for Talbot with their episodic narratives and dream frames. Talbot's primary visual influences come from comics, as seen most prominently in his ...
Elsewhere, Talbot draws upon a dizzying array of visual sources, including pop culture ephemera, photographs, newspapers clippings, and fine art, to create the digital collages that compose most of his book. In fact, these pages display ...
A self-proclaimed child of the 1960s and 1970s, Allred has said that he sees his medium as the perfect way to combine his love of visual art with his interest in music and film, which arose out of growing up in an age that saw similar ...
In order to communicate the effect of living in a world flooded with information but free of understanding, Chaykin developed an experimental visual style unprecedented in mainstream comics. Assisted by letterer Ken Bruzenak, ...
Each of these areas has its own peculiar character, courtesy of Busiek's storytelling, just as each has a distinct visual identity provided by Anderson's renderings. Further, place names in Astro City often allude to notable creators ...
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Encyclopedia of Comic Books and Graphic Novels, Volumul 2 M. Keith Booker Nu există previzualizare disponibilă - 2010 |
Encyclopedia of Comic Books and Graphic Novels, Volumul 2 M. Keith Booker Nu există previzualizare disponibilă - 2010 |